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About Digital Art / Professional Jared LindquistMale/United States Group :icon3dtutorialgroup: 3DTutorialGroup
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Deviant for 10 Years
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The Dark Corner Finale by JKLind The Dark Corner Finale :iconjklind:JKLind 59 7 The Dark Corner pg 13 by JKLind The Dark Corner pg 13 :iconjklind:JKLind 53 13 Just cute as hell by JKLind
Mature content
Just cute as hell :iconjklind:JKLind 200 33
Like A Circus Tent by JKLind Like A Circus Tent :iconjklind:JKLind 42 13 Mo and Liz pg 2 censored by JKLind
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Mo and Liz pg 2 censored :iconjklind:JKLind 93 31
Mo and Liz pg 1 by JKLind
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Mo and Liz pg 1 :iconjklind:JKLind 154 11
As Promised by JKLind As Promised :iconjklind:JKLind 27 14 Totally Trustworthy by JKLind Totally Trustworthy :iconjklind:JKLind 58 11 Dark Corner pg 12 by JKLind Dark Corner pg 12 :iconjklind:JKLind 62 17 Chocolate banana by JKLind
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Chocolate banana :iconjklind:JKLind 192 21
Dark Corner pg 11 by JKLind Dark Corner pg 11 :iconjklind:JKLind 77 21 Bad Touch by JKLind
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Bad Touch :iconjklind:JKLind 179 11
Milkmaid Bae by JKLind
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Milkmaid Bae :iconjklind:JKLind 122 5
Dark Corner pg 10 by JKLind Dark Corner pg 10 :iconjklind:JKLind 40 4 Weigh-in by JKLind
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Weigh-in :iconjklind:JKLind 176 8
Dark Corner pg 9 by JKLind Dark Corner pg 9 :iconjklind:JKLind 76 14
I just noticed my last journal entry was from August of last year.  If you only follow me here, you could be out of the loop on a few things...  particularly my 3D work.

Last year I'd developed my own tool for rigging characters in Maya.  It took a few months of coding and testing, but in the long run it'll save me from having to build character rigs by hand.  Once all the blanks are filled in, it takes roughly a minute to build the rig, as opposed to days or even weeks!  Unfortunately that script did nothing for characters' faces, so I've been working on some new tools over the past several months.  Now, it's starting to pay off.

Unlike my previous rigs, which used morph targets for the facial expressions, this time I'm using a bone-based rig.  One small problem - I didn't know how to build it.  The only thing I knew for sure was that the rig needed to be relatively easy to use, but with multiple layers to allow for finer control.  I'm learning as I go, which makes it all more intimidating.

Something else that's changed recently, is how I'm approaching Daisy's rig in general.  For most of April, I'd been too busy for any personal work.  At one point I drew up a list of all the things Daisy's model would need before she'd be 100%, and that list ended up being so extensive that I wouldn't even have known where to begin.  I almost had a panic attack!  The next day, I decided to treat her more like a piece of software, with the to-do list broken down into 10 incremental "point-releases".

Earlier this month, I'd completed v0.1 of Daisy's rig - the body, and the very basics for the face.  Now I'm working towards v0.2 - squashing any bugs that were found in v0.1, and expanding her face rig.  With v0.3, the goal will be to finish the rest of the face rig.  v0.4 will finally add her breast rig!  With v0.5 and beyond, it should be down-hill...

...so when will Daisy actually be ANIMATED??  That's difficult to answer.  If all goes well, she'll be ready for a test-drive once v0.2 is finished.  Getting to v0.4 will be tricky, because the breast rig I have in mind will take some effort to build and test.  1.0 is probably far enough away that I don't even want to think about.  Better to focus on what's in front of me.

deviantID

JKLind
Jared Lindquist
Artist | Professional | Digital Art
United States
I've been working in the video game industry for 10 years, but have been drawing since I could hold a pencil. Game production can be maddening, so my personal work is done either to stave off the madness, or to embrace it.

Current Residence: Orlando, FL

Links:
Patreon Tumblr Facebook CG Society FurAffinity Livestream

Activity


The Dark Corner Finale
This chapter's FINALLY finished!
Now before I start the next one, I plan on taking a break so I can finish some other things that've been competing for my time...
Loading...
I've had a lot of bad ideas over the years, but lately I can't decide whether or not a 2D platformer starring Daisy is one of them...
I just noticed my last journal entry was from August of last year.  If you only follow me here, you could be out of the loop on a few things...  particularly my 3D work.

Last year I'd developed my own tool for rigging characters in Maya.  It took a few months of coding and testing, but in the long run it'll save me from having to build character rigs by hand.  Once all the blanks are filled in, it takes roughly a minute to build the rig, as opposed to days or even weeks!  Unfortunately that script did nothing for characters' faces, so I've been working on some new tools over the past several months.  Now, it's starting to pay off.

Unlike my previous rigs, which used morph targets for the facial expressions, this time I'm using a bone-based rig.  One small problem - I didn't know how to build it.  The only thing I knew for sure was that the rig needed to be relatively easy to use, but with multiple layers to allow for finer control.  I'm learning as I go, which makes it all more intimidating.

Something else that's changed recently, is how I'm approaching Daisy's rig in general.  For most of April, I'd been too busy for any personal work.  At one point I drew up a list of all the things Daisy's model would need before she'd be 100%, and that list ended up being so extensive that I wouldn't even have known where to begin.  I almost had a panic attack!  The next day, I decided to treat her more like a piece of software, with the to-do list broken down into 10 incremental "point-releases".

Earlier this month, I'd completed v0.1 of Daisy's rig - the body, and the very basics for the face.  Now I'm working towards v0.2 - squashing any bugs that were found in v0.1, and expanding her face rig.  With v0.3, the goal will be to finish the rest of the face rig.  v0.4 will finally add her breast rig!  With v0.5 and beyond, it should be down-hill...

...so when will Daisy actually be ANIMATED??  That's difficult to answer.  If all goes well, she'll be ready for a test-drive once v0.2 is finished.  Getting to v0.4 will be tricky, because the breast rig I have in mind will take some effort to build and test.  1.0 is probably far enough away that I don't even want to think about.  Better to focus on what's in front of me.

Comments


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:iconmr-redx:
mr-redx Featured By Owner Edited Jun 4, 2017  Student General Artist
Hey, I had an idea for a comic that you don't have to use, but I was wondering how Daisy gets her hair styled the way she does?

Is it, like, 2 big curlers or something?
Reply
:iconjklind:
JKLind Featured By Owner Jun 6, 2017  Professional Digital Artist
She uses curlers, and probably a fair amount of hair spray.
I do actually have a small comic planned, just need to find the time to draw it.
Reply
:iconmr-redx:
mr-redx Featured By Owner Jun 6, 2017  Student General Artist
Awesome! great minds, I guess.:D

I look forward to it!
Reply
:iconpencilmonkey:
PencilMonkey Featured By Owner May 18, 2017
Your characters have so much ...um, character. I really like them. They make a nice rounded cast (pun somewhat intended)
Reply
:iconjklind:
JKLind Featured By Owner May 20, 2017  Professional Digital Artist
Thanks!
Reply
:iconzayarts:
Zayarts Featured By Owner May 3, 2017  Professional Digital Artist
 nice gallery!!
Reply
:iconjklind:
JKLind Featured By Owner May 5, 2017  Professional Digital Artist
Thanks!
Reply
:iconzayarts:
Zayarts Featured By Owner May 5, 2017  Professional Digital Artist
no problem :)
Reply
:iconcrossover-619:
crossover-619 Featured By Owner Apr 28, 2017
sorry I'll stop asking you for it now 
Reply
:iconcrossover-619:
crossover-619 Featured By Owner Apr 28, 2017
are you gonna say something else for my comments or no
Reply
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