Now here's an old one - I did this back in 2002 or early 2003, as both an experiment and a break from my classwork. I loved the idea behind the open source fighting game engines that folks used to combine all their favorite fighters... but I wanted to take it up a few notches. I wanted to do one in HD.
Rather than designing and animating an original character, I decided to HD-ify Felicia from Capcom's Darkstalkers. This meant scaling up her sprites, printing them out on animation paper, and scribbling in a more detailed version on the back... My original plan was to do this with all of her sprites, but I'm surprised I made it this far. It's a lot of work for no real payoff.
I like to think that if I were to make another attempt now, I'd do a much better job... But I'd much rather use an original character, or at least do something that isn't a glorified trace-job.
Felicia & original animation (c) Capcom