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Deviation Actions
It's been pointed out that I'm not as active here as I used to be. Part of it may be that I only post WIPs on Patreon anymore, but there are other, more serious reasons, which I don't really want to dive fully into... but then again, sometimes context is needed.
The short verion is it's been a rough couple of years. 2016 was bad, and 2017 looks worse in some ways. Last summer I fell into a depression that lasted several months, and my thoughts became pretty dark at one point or another. I worked my way through it as best as I could, but that combined with my juggling of multiple projects lead to burnout a couple of months ago. I still feel like I'm recovering from the entire year.
Lack of animation work has been one of the biggest factors. Freelancing is my primary source of income, but lately there just hasn't been much work. When a contract does come my way, too often it disappears right before it's signed. Last year I had maybe three small contracts, and so far this year I've only had one. And in my experience, if I don't have a contract by the end of September, then there may not be one until the following February. I should be looking for a full-time studio job, but relocating isn't an option at the moment, for personal reasons I won't go into.
Patreon has kept me afloat, more or less. It doesn't cover everything, though. Earlier this year I'd been thinking about getting a new, faster, more stable computer, but simply couldn't afford it. Then I ended up having to spend that money anyway on some emergency dental work. So now if my computer breaks, I'm screwed. A word of advice if you have health insurance - pay that little bit extra for dental coverage! It'll pay for itself just from the routine cleanings, and it'll save you a lot of money if/when you need a root canal or a crown.
Advertising my Patreon more - a LOT more - might help, but that might be easier if my campaign were for just one thing. For too long it's been fairly broad, covering pinups, comics, 3D, and anything else I might be working on. It doesn't feel right to advertise pinups & comics, and then take a month off to work on Daisy's 3D rig, and I can't advertise my 3D work, because that's too long-term.
Commissions are something I definitely should have done more of this year, but let's be real - it's difficult to want to draw for anyone else, when you barely want to draw for yourself. But I did finally open my commission list to patrons earlier this month, which has kept me busy. At the very least it's a nice change of pace from random people asking for commissions, then saying they can't afford it!
For my 3D work, the desire just isn't there right now. I'd started the year wanting to finally finish Daisy's rig, but there are too many things I've had to both teach myself and write tools for along the way. That rigging and scripting give me art block only makes things worse. At different points I'll think of other projects to sort of keep my engine going - modeling other characters, experimenting with new tools or techniques, making a game, etc. - but this time I only burned myself out quicker. Now I'm taking a much-needed break from 3D at least until my next comic is finished, and I don't know how long that will take.
So anyway, if I seem a little quiet or inactive, there are reasons, and the ones I've listed here are just the cliff notes.
The short verion is it's been a rough couple of years. 2016 was bad, and 2017 looks worse in some ways. Last summer I fell into a depression that lasted several months, and my thoughts became pretty dark at one point or another. I worked my way through it as best as I could, but that combined with my juggling of multiple projects lead to burnout a couple of months ago. I still feel like I'm recovering from the entire year.
Lack of animation work has been one of the biggest factors. Freelancing is my primary source of income, but lately there just hasn't been much work. When a contract does come my way, too often it disappears right before it's signed. Last year I had maybe three small contracts, and so far this year I've only had one. And in my experience, if I don't have a contract by the end of September, then there may not be one until the following February. I should be looking for a full-time studio job, but relocating isn't an option at the moment, for personal reasons I won't go into.
Patreon has kept me afloat, more or less. It doesn't cover everything, though. Earlier this year I'd been thinking about getting a new, faster, more stable computer, but simply couldn't afford it. Then I ended up having to spend that money anyway on some emergency dental work. So now if my computer breaks, I'm screwed. A word of advice if you have health insurance - pay that little bit extra for dental coverage! It'll pay for itself just from the routine cleanings, and it'll save you a lot of money if/when you need a root canal or a crown.
Advertising my Patreon more - a LOT more - might help, but that might be easier if my campaign were for just one thing. For too long it's been fairly broad, covering pinups, comics, 3D, and anything else I might be working on. It doesn't feel right to advertise pinups & comics, and then take a month off to work on Daisy's 3D rig, and I can't advertise my 3D work, because that's too long-term.
Commissions are something I definitely should have done more of this year, but let's be real - it's difficult to want to draw for anyone else, when you barely want to draw for yourself. But I did finally open my commission list to patrons earlier this month, which has kept me busy. At the very least it's a nice change of pace from random people asking for commissions, then saying they can't afford it!
For my 3D work, the desire just isn't there right now. I'd started the year wanting to finally finish Daisy's rig, but there are too many things I've had to both teach myself and write tools for along the way. That rigging and scripting give me art block only makes things worse. At different points I'll think of other projects to sort of keep my engine going - modeling other characters, experimenting with new tools or techniques, making a game, etc. - but this time I only burned myself out quicker. Now I'm taking a much-needed break from 3D at least until my next comic is finished, and I don't know how long that will take.
So anyway, if I seem a little quiet or inactive, there are reasons, and the ones I've listed here are just the cliff notes.
Velma...
So, yeah. I watched it, months ago. And I had thoughts that I felt compelled to commit to a video, despite my lack of free time meaning it took me far longer to edit that video together than anyone else. But I HAD to do it, because some of the things I'd noticed, no other reviewers had covered. AND once my video was finished, I realized I'd need to do a second one, because I'd left some parts out and cut others for time!
All Work and Some Play
A few months back I deleted my gallery, because of DA getting into AI. It might have been less of an issue if I were posting my art elsewhere, but I've been busy. For almost a year now, and for at least several months more, I've been busy on a contract that's left me little time or energy to draw. When I do draw, it's quick thumbnail sketches to maybe flesh out later - Another downside to deleting my gallery, is recently one of my patrons suggested I make Youtube videos about my characters. They meant it more as a way of telling some of the stories I'll probably never get to, but I'm thinking of a retrospective. The sort of thing where it would have been nice to have an archive of my oldest posts to point back to. But those posts are all gone, and there's no way to get them back. Since Tumblr's collapse, Twitter has been my go-to for posting new things outside Patreon. Now I'm waiting for a decent alternative, because now Twitter's sinking fast.
To the MALL!!
One thing that seemed to come about during the pandemic, was nostalgia for shopping malls. Once everything shut down, everyone had plenty of spare time on their hands, and some of the artists I follow decided to use that time to make their own malls in VRChat. That, in turn, got me thinking about the mall I'd frequented up until I went to college - the Summit Place Mall, formerly in Waterford, MI. Summit Place was already in its downward spiral in the late 90s. When I went back several years later, only Sears was still open. But even then, I didn't feel the pull of nostalgia. Now (2020), though, looking it up on Youtube, seeing the state that it was in as of the Ace's Adventures video's recording, and reading that it had been demolished in 2019... I never wanted to go back to that mall more, than now that it was no longer an option. But perhaps VR could be the next best thing? Recreating a place that no longer exists, without access to any blueprints, and precious little visual
Catching up
If you only follow me here, you might have noticed I having been posting much, lately. To say I've been busy doesn't quite cover it... Two years ago, right around the time that everything started to shut down, my team landed a contract that would keep us busy for the next year and a half. At the same time, I moved into a new place, and still don't have much of a dedicated work spac like I had a few years back. That contract ended up being so stressful, a few months in I started hoping the company would suffer catastrophic data loss, get their game cancelled, and go out of business. Every client has their own quirks that can make things difficult, but this client simply should not be making games, based on how mismanaged that'd been. In the final months, my hands started shaking just at the thought of doing any more animation for them. I ended up having to bow out, animation-wise, and focused on rigging. Less work, but also less stress. My biggest mistake was taking on additional
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I haven't been too active of a watcher, but I'm sorry things have been so rough. It's a good sign you're opening up about it though? I at least appreciate you keeping us up to date