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My next comic chapter was due this month. The first page has been nearly complete for the past couple of weeks, needing only a little bit of color and shading. Due to my sudden freelance work, though, I've had to push it aside until I have more time available. My fear is that if I finish ad post the first page now, it could end up like my "Late Again" chapter, where each page takes longer and longer to finish and I lose interest along the way.
In the meantime, I'll be doing a series of filler images to offer more info on my characters, or even just to illustrate scenes that would be cut for time or pacing if I were making a film.
In the meantime, I'll be doing a series of filler images to offer more info on my characters, or even just to illustrate scenes that would be cut for time or pacing if I were making a film.
Velma...
So, yeah. I watched it, months ago. And I had thoughts that I felt compelled to commit to a video, despite my lack of free time meaning it took me far longer to edit that video together than anyone else. But I HAD to do it, because some of the things I'd noticed, no other reviewers had covered. AND once my video was finished, I realized I'd need to do a second one, because I'd left some parts out and cut others for time!
All Work and Some Play
A few months back I deleted my gallery, because of DA getting into AI. It might have been less of an issue if I were posting my art elsewhere, but I've been busy. For almost a year now, and for at least several months more, I've been busy on a contract that's left me little time or energy to draw. When I do draw, it's quick thumbnail sketches to maybe flesh out later - Another downside to deleting my gallery, is recently one of my patrons suggested I make Youtube videos about my characters. They meant it more as a way of telling some of the stories I'll probably never get to, but I'm thinking of a retrospective. The sort of thing where it would have been nice to have an archive of my oldest posts to point back to. But those posts are all gone, and there's no way to get them back. Since Tumblr's collapse, Twitter has been my go-to for posting new things outside Patreon. Now I'm waiting for a decent alternative, because now Twitter's sinking fast.
To the MALL!!
One thing that seemed to come about during the pandemic, was nostalgia for shopping malls. Once everything shut down, everyone had plenty of spare time on their hands, and some of the artists I follow decided to use that time to make their own malls in VRChat. That, in turn, got me thinking about the mall I'd frequented up until I went to college - the Summit Place Mall, formerly in Waterford, MI. Summit Place was already in its downward spiral in the late 90s. When I went back several years later, only Sears was still open. But even then, I didn't feel the pull of nostalgia. Now (2020), though, looking it up on Youtube, seeing the state that it was in as of the Ace's Adventures video's recording, and reading that it had been demolished in 2019... I never wanted to go back to that mall more, than now that it was no longer an option. But perhaps VR could be the next best thing? Recreating a place that no longer exists, without access to any blueprints, and precious little visual
Catching up
If you only follow me here, you might have noticed I having been posting much, lately. To say I've been busy doesn't quite cover it... Two years ago, right around the time that everything started to shut down, my team landed a contract that would keep us busy for the next year and a half. At the same time, I moved into a new place, and still don't have much of a dedicated work spac like I had a few years back. That contract ended up being so stressful, a few months in I started hoping the company would suffer catastrophic data loss, get their game cancelled, and go out of business. Every client has their own quirks that can make things difficult, but this client simply should not be making games, based on how mismanaged that'd been. In the final months, my hands started shaking just at the thought of doing any more animation for them. I ended up having to bow out, animation-wise, and focused on rigging. Less work, but also less stress. My biggest mistake was taking on additional
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